---
title: Touchscreens in the sales room | Inviewd
description: Many sales rooms have a big screen looping a video. How to turn it into an interactive tool with a real-time 3D model of the project.
lang: en
canonical: https://inviewd.com/en/pantalla-tactil-sala-de-ventas.html
source: https://inviewd.com/en/pantalla-tactil-sala-de-ventas.html
markdown: https://inviewd.com/en/pantalla-tactil-sala-de-ventas.md
publisher: Inviewd S.A.S.
---

# Touchscreens in the sales room: how to make them the sales rep's best tool

Walk into almost any sales room and you will find a big screen. Most of the time it loops the project video, with music, while the sales rep works at a table next to it with a printed floor plan. It is one of the most wasted investments in the sales process.

That same screen, touch-enabled and running the project model in real time, can be the most useful tool the sales rep has.

In short

- A screen looping a video does not help anyone decide; an interactive one does.
- With a model in Unreal Engine, the buyer picks a unit, walks through, changes finishes and sees their view.
- A few well-built functions are worth more than a menu with twenty buttons.
- NVIDIA technology keeps the image sharp and smooth in large format.
- It is the same model the buyer later opens on their phone: the experience continues at home.

Want to see this on your project? [Book a free demo](https://wa.me/573182583664?text=Hola,%20quiero%20mas%20informaci%C3%B3n%20sobre%20la%20sala%20de%20ventas%20virtual.%20)

## From a screen you watch to a screen you use

The difference is not size or resolution: it is who is in control. A video is controlled by whoever edited it. An interactive screen is controlled by the buyer, who decides what they want to see. And as we explain in [how to raise your sales room closing rate](https://inviewd.com/en/subir-tasa-de-cierre-sala-de-ventas.html), whoever drives the tour starts taking ownership of the space.

## What the buyer should be able to do

- **Pick their unit** from the overall view of the building, by floor and orientation.
- **Walk through it** at eye level, entering each room.
- **See the real view** from that unit's balcony.
- **Change finishes**: flooring, tiles, kitchen cabinets.
- **Tour the amenities**: pool, gym, terrace.

That is enough. The most frequent mistake is wanting the screen to do everything: menus with twenty options, technical sheets, endless galleries. The buyer gets lost and ends up asking the sales rep to drive.

## What is behind it

The content is the project built in a graphics engine, Unreal Engine in our case, running in real time. Because the screen is large, image quality matters more than on a phone: every texture and every reflection shows. That is why in our tours we use NVIDIA's image upscaling and frame generation technology, which uses artificial intelligence to keep the image sharp and the motion smooth in large format.

On the practical side, the screen should run in kiosk mode — no desktop or windows in sight — return to the start on its own if nobody touches it, and have a visible button to start over.

## The sales rep's role

The screen does not replace the sales rep; it changes their job. They stop explaining floor plans and start asking questions: "how many are in the family?", "do you work from home?", "which floor interests you?". With each answer, they take the buyer to the place in the model that answers it. According to the National Association of Realtors, 88% of buyers purchase through an agent: the tool is there to help them do it better, not to take them out of the process.

## The screen and the phone, the same model

The underlying advantage is continuity. The sales room screen, the 360° tour sent over WhatsApp, the video call with someone far away and the portal renders all come from the same model. The buyer who touched the screen in the sales room opens the same apartment on their phone that night, with the same finishes. Nothing changes from one channel to another. If you are comparing this screen with a model apartment, see [the real math](https://inviewd.com/en/apartamento-modelo-vs-sala-ventas-virtual.html).

## Sources

[NAR — Profile of Home Buyers and Sellers 2025](https://www.nar.realtor/blogs/economists-outlook/top-10-takeaways-from-nars-2025-profile-of-home-buyers-and-sellers) · [NVIDIA Developer — DLSS](https://developer.nvidia.com/rtx/dlss) · [Unreal Engine — PropVR’s digital twins and DAMAC Properties](https://www.unrealengine.com/spotlights/propvrs-digital-twins-help-real-estate-developer-boost-revenue-by-10x)

## Keep reading

- [How to sell apartments in Colombia to foreign buyers](https://inviewd.com/en/vender-apartamentos-a-extranjeros-colombia.html)
- [How to sell to an investor who will never visit the project](https://inviewd.com/en/vender-a-inversionistas-sin-visita.html)
- [3D video of a real estate project for social media: how to stop the scroll](https://inviewd.com/en/video-3d-proyecto-inmobiliario-redes.html)

See the service: [Virtual sales room](https://inviewd.com/en/sala-de-ventas-virtual.html)

### Ready to accelerate the sale of your project?

One model in Unreal Engine: renders, video, 360° tours and an interactive sales room, ready for any phone.

---

Inviewd S.A.S. — virtual sales rooms, interactive 3D models and real-time 3D experiences for real estate. Bucaramanga, Santander, Colombia.

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- Contact: contact@inviewd.com | WhatsApp +57 318 258 3664 | https://inviewd.com/en/contact.html
